With forward rendering in UE 4.15.2, setting the Roughness=0 for a material will lead the dazzling specular.
I tested it in a new empty project, which looks much different from deferred rendering, as the pictures below:
Deferred Rendering:
Forward Rendering:
And it will looks even worse when Metallic is set to 1.
I didn’t meet this issue in UE 4.14.3. So I think it might be a bug in 4.15.2?