Hello Community,
I am working on a VR Car configuration Application.
And i am at loss with this one. Upon switching over to the forward renderer the ClearCoat shading model that i need for the car paint Material is broken. After speaking to the UE4 Devs on the forums they have told me that this can be fixed by implementing refactoring the “GetImageBasedReflectionLighting function into the ForwardLightingCommon.usf” I have tried to do this to ill effect.
Is there any insight into when this bug will be fixed?