Why is "Output Depth and Velocity" off by default on translucent materials?
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1
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13
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September 8, 2025
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Vision cone using post process material
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3
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56
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August 9, 2025
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Render Screen-Space Widget Behind Character?
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9
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10431
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December 25, 2024
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Transparency per-vertex sorting
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1
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1154
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September 30, 2024
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About SceneDepth to real-world Distance from camera center to the scene
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1
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145
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July 22, 2024
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Depth to World Position
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10
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14113
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June 13, 2024
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Feature request: show how many GB need to store depth maps for calculations
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1
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77
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May 31, 2024
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SceneCapture Depth as Texture
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4
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6162
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March 28, 2024
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Post Processing material (see through wall) doesn't overlap other materials with same property
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5
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1734
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October 10, 2023
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Unable to render Custom Depth with translucent material applied
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11
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16348
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August 11, 2023
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Render only depth
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9
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9088
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July 28, 2023
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Problem with frosted glass material
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2
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1546
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July 27, 2023
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Get depth/distances/RGBD from Camera Actor
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2
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809
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May 16, 2023
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Pixel Depth offset and Z-Prepass
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0
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621
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March 17, 2023
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Simulate depth camera. Depth settings not working as expected
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2
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1259
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March 15, 2023
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Custom Depth Stencil index isnt respected.
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1
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564
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March 3, 2023
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Depth Based Blending for Tessellation "Invalid node used in vertex/hull/domain shader input!"
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2
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4440
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January 3, 2023
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Depth Fade with MSAA and Forward Shading
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1
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1031
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November 24, 2022
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How to change X direction decal fade?
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1
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1341
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October 29, 2022
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Disabling Custom Depth Rendering on certain objects
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7
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8664
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October 2, 2022
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How to use depth priority when debug drawing in c++?
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6
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5542
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July 16, 2022
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How to define range for the scene depth render pass?
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1
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1165
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February 8, 2022
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Post-process: Material with screen distortion affected by depth
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1
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2184
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November 16, 2021
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sceneDepth vignetting
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4
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608
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November 9, 2021
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How do I make a box mesh whose interior is visible but exterior is invisible?
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4
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2057
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September 27, 2021
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PPV Material: measure max depth of scene in cm?
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0
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506
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September 24, 2021
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make a material with false depth
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0
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768
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July 3, 2021
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Is SceneCapture with depth as CaptureSource supported on mobile?
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1
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1178
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June 22, 2021
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Using Depth-Fade/Fresnel on cubes?
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2
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875
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May 12, 2021
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Does the CustomDepth have different precision in the forward renderer?
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0
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1005
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April 4, 2021
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