I tried to do a SceneCapture2D of the SceneDepth to a RenderTarget.
It looks fine in the editor and in the PIE mobile preview ES3.1. The material here sample the depth value and output a lerp from red (depth 0) to green (depth 800).
but when i launch on android (Samsung S8) the texture is uniformly green meaning the depth isn’t calculated and is probably just set to its maximal value.
Is this a know issue on mobile ? Can we render the scene depth from another point of view than the main camera ?
Side notes:
- Mobile HDR is on
- The render target is 1024x1024 R16f.
I tried R32f with same result. - The capture of scene color instead of depth
works perfectly fine on mobile