I noticed that Output Depth and Velocity is disabled by default on translucent materials. Wouldn’t it make sense to always have it on? From what I’ve seen there doesn’t seem to be a performance impact, and materials usually look better / play nicer with TAA when it’s enabled.
Am I missing some downside to having this enabled by default?
translucent materials are rendered in a seperate pass anyway and composited. the seperate depth output is only relevant if you want to do some funky stuff with it. it’s wasted gpu memory bandwidth to write it if you don’t use it. i dunno about the velocity. it’s for motion tracking. track translucent + track opaque. is it lining up when combined? same stuff. rare usecase. wastes memory bandwidth if enabled and not used. i dunno tho, tbh.