So I’m building a game about fracturing stones. I wanted to use PBR materials with depth (so that it makes verticies stick out) but cannot make it happen.
Using world offset makes meshes break at the seams of the UV - which you can fix in a variety of ways (like vertex painting the seams and not extruding them) but the problem is with fracturing pieces, since they also split at the seams, extruding every face in the opposite way.
I was experimenting with triplanar too hoping I could blend the depth on the edges but no luck so far. Has anyone made it happen before?

