[Experimental - Scene Graph Cameras] Audio remains tied to the player’s original camera

Summary

When Using a Scene Graph Camera on the players camera_director, positional / spatial audio behaves as if the audio was based around the player’s default camera.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Scene Graph

Steps to Reproduce

1 - Have one spatialized audio source near the camera, one near the player.

2 - add the Camera entity to the players camera director

3 - Observe the audio’s direction/position

Expected Result

Audio to be spatialized around the Scene Graph Camera

Observed Result

Audio is spatialized around where the players original camera would be.

Platform(s)

Windows

FORT-1152841 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.