Summary
When Using a Scene Graph Camera on the players camera_director, positional / spatial audio behaves as if the audio was based around the player’s default camera.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
1 - Have one spatialized audio source near the camera, one near the player.
2 - add the Camera entity to the players camera director
3 - Observe the audio’s direction/position
Expected Result
Audio to be spatialized around the Scene Graph Camera
Observed Result
Audio is spatialized around where the players original camera would be.
Platform(s)
Windows