[Experimental - Scene Graph Cameras] Inconsistency in player’s camera_director behavior between Edit and Playtest Sessions

I think this is a side effect of another issue:

In UE, we can select where the “listener” is in the world (We can say “this client will hear the audios as if he was on this position”)
But we don’t have anything like that in UEFN/Verse. So we can’t override the “listener position” to where we want (Ex. attached to some camera, attached to the pawn, or another actor).

There are different cases where we may want to hear sounds from different positions (such as around player even when using a far away/top-down camera or something), or if we want to hear sounds from the camera position, another programatic location manually set, or even more than one listener/locations at once…
Sadly we don’t have anything to configure this :frowning: