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Packing android error
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2
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7001
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November 16, 2021
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UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): ERROR: C:/NVPACK/android-sdk-windows/tools/android.bat failed with args --silent update lib-project --path JavaLibs/downloader_library --target android-26
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1
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1752
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November 16, 2021
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Fake dynamic destruction on Android - possible ?
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4
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2344
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November 16, 2021
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Android launch error ERROR: cmd.exe failed with args
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2
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525
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November 13, 2021
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How to get Launch URL to work on iOS 13
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1
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618
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November 13, 2021
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Android Building Issues
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0
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327
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November 13, 2021
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The "accept SDK License" botton isn`t clickable,The "accept SDK license" botton isn`t clickable
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0
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180
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November 12, 2021
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The map specified on the command line could not be found
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7
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2136
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November 12, 2021
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Android Packaging fails due to SteamShared
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0
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228
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November 12, 2021
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Handheld AR launch failed
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0
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429
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November 12, 2021
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Help Regarding Admob App ID
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3
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1053
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November 11, 2021
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Handheld AR template "Failed to open descriptor file" error when Min / Target SDK set to 30
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0
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449
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November 10, 2021
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Missing UE4Game binary
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10
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19165
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November 10, 2021
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GetInputMotionState is giving ZERO on one device but giving values on other devices. PLEASE HELP!
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2
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309
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November 9, 2021
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Remote packaging project for iOS from Windows takes forever
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0
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661
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May 10, 2019
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Can't access to Java aar archive from C++ (android project)
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0
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694
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November 9, 2021
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Lock the app to 1 Landscape but still get the orientation changes
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0
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274
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November 9, 2021
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UE 4.26 Android buid failed on paking .apk with Gradle
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0
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269
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November 7, 2021
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When packaging to Android i get a message saying ConfigBinaryINI doesnt exist
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0
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165
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November 8, 2021
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"Failed to open descriptor file" error with Android target SDK 29
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29
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7123
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November 7, 2021
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Need to build project in API level 29 or higher
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3
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1997
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November 7, 2021
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Cannot make Fire HD 10 work with OpenGL ES 3.1
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1
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1142
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November 4, 2021
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How to package a project for mobile device
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2
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1498
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November 2, 2021
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Android Game crash to started
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1
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220
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November 2, 2021
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Game User Setting not worked On Android
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1
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518
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November 1, 2021
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Hello. How can I use a fluid o wrap around an object using blueprint . For example using a mobile game you can take the fluid and wrap it around your object and it will remain on the creating a fluid sheald around it
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0
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356
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October 30, 2021
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Error when I select iOS platform in project settings with UE 4.26
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0
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341
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October 30, 2021
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Crash on launch when use UE4 Android Address Sanitizer
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0
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912
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October 30, 2021
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OSC doesnt work with mobile
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1
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297
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October 28, 2021
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Snow/Mud Trails - Explanation of PC/Mobile Differences
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1
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1346
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October 28, 2021
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