Android render stats why different than PC? (x100 more triangles?)

Hello everyone.

When i switch to Android preview mode as you can see stats are not remain same.

PC preview shows: 11.5K
Android preview shows: 1079.7K which means almost x100 more

I think the “prims” value means currently visual triangles on the screen if i’m not wrong. Why is this happening? How can i fix that? Are instanced static meshes causes this error? I have alot of them.

Screenshots:

Thank you.