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Actor Components Incorrectly Appearing in Scene Component Hierarchy in Blueprint Editor
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4
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240
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May 18, 2026
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movimentação
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0
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31
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May 18, 2026
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Could you add post ++ for TCheckedPointerIterator to make it a standard iterator?
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3
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42
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May 18, 2026
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Async loading from worker threads
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3
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46
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May 20, 2026
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Pre-built unreal plugin integration
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4
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55
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May 18, 2026
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Unreal Engine 5 - Graph Capturer Plugin V2.1 - Capture, Annotate, Share & Diagnose
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0
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65
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May 16, 2026
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I Finally Success Make "MetalFX For unreal Plugin" !
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0
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74
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May 16, 2026
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Could you add Units meta data support for TVector, TRotator variants etc?
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1
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39
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May 15, 2026
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Datasmith Exporter with Solidworks 2024 unsuppress and change configuration
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0
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45
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May 15, 2026
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Best practices for multi-agent configuration (Horde)
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5
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84
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May 15, 2026
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PCGDataFromActor dynamic actor selection tag tracking
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3
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25
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May 14, 2026
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PCG World Partition Builder Commandlet partial commits
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1
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23
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May 14, 2026
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Setting up Horde with build machines
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6
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475
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May 14, 2026
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Critical ARKit Crash on iOS 26.1 with Unreal Engine 5.7 – AR Initialization Failure
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9
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152
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May 13, 2026
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Looking for Battle Testers for Gorgeous Core (Before Fab Launch)
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0
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43
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May 12, 2026
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Horde does not use the proper issue handler for structured logging events
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2
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48
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May 12, 2026
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Preprocessor definitions with 5.7 vs 5.6
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2
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52
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May 11, 2026
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What's the appropriate way to have an engine-level BuildConfiguration.xml that gets applied to everyone?
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2
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33
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May 11, 2026
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Tool submission rejected: Blueprint only tool rejected for not having plugin
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0
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23
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May 11, 2026
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Staging step "Failed sending oplog request to Zen ..." when using BuildCookRun -cook -stage together, have a workaround, but is this a bug or a misconfiguration?
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8
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46
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May 28, 2026
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StaticMesh optional index buffer serialization / AvailabilityInfo reconstruction に起因する Cook determinism 問題について
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2
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30
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May 11, 2026
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Best Video Streaming Player for UE5?
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1
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235
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May 10, 2026
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Crashes in ShaderCompileWorker.exe (dxcompiler.dll) when using Incredibuild and cooking shaders for the first time in 5.7 projects
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13
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331
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May 9, 2026
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Question about the code implementation of Source Control.
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3
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30
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May 9, 2026
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Multi-User Editing, connected to session but changes made from either client are not reflected.
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1
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48
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May 8, 2026
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LowLevelFatalError [File:E:\M2\1.00.10\BigCat_UE_Source\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 4578] Missing global shader FFXFIAdditionalUICS's permutation 0, Please make sure cooking was successful.
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1
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65
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May 8, 2026
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Crash when loading Actor instance with a SceneComponent that saved before the SceneComponent was overridden to be a StaticMeshComponent in its parent Blueprint
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3
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27
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May 8, 2026
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[UE5/Main] Running GenerateProjectFiles.bat for the first time shows "The system cannot find the path specified"
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2
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49
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May 8, 2026
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Intermittent "Content is missing from cook" errors
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1
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25
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May 7, 2026
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Bugs in Static Mesh Conversion
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3
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36
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May 7, 2026
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