Hi, I am encountering a problem where I can successfully inject javascript via ExecuteJavascript on the WebBrowser WebView. In the game preview under Windows I also get all console.logs (via On Console Message Event) but as soon as I package the Game into an .apk and run it on oculus quest 2 (android) the On Console Message Event is not fired. The JavaScript altough runs, as I can see in the logs via logcat.
If anyone is still encountering this on standalone Quest, an explicit JavaScript message bridge is another approach for sending page events back to Unreal.
I developed Meta Quest 3D WebView, a paid plugin for Unreal. It exposes window.quest3d.postMessage(...) on the page and an OnJavaScriptMessage event in Blueprint, so communication doesn’t depend on receiving console messages.
This uses a separate browser component and would require integration into your project. I’ve included a demonstration running on Quest on the Fab listing.