Built an AI decision plugin for Unreal Engine — useful or too niche?

Hey everyone,

I’ve been experimenting with AI tools lately and built a small Unreal Engine plugin called JevUnreal.

It currently adds Blueprint nodes like:

  • Jev Yes / No
  • Jev Choose
  • Jev Probability

You pass in some game state/context and a question, and it returns a decision, confidence/probability, latency, etc.

For example, an NPC could have:

Health: 20
Ammo: 0
Enemy nearby
Cover available

Then Jev Choose could decide between:

Fight
Take Cover
Flee

It’s working on UE 5.8 right now, and I’m also putting together a small sample project/demo.

I’m mostly curious about the practical side:

Would you actually use something like this in a real Unreal project?

What kind of integration would make it more useful?
Behavior Trees?
Blackboard support?
Local/offline models?
Custom API providers?
Something else?

I’d really appreciate honest feedback, especially from people who work with AI systems or gameplay logic in Unreal.