Hey everyone,
I’ve been experimenting with AI tools lately and built a small Unreal Engine plugin called JevUnreal.
It currently adds Blueprint nodes like:
- Jev Yes / No
- Jev Choose
- Jev Probability
You pass in some game state/context and a question, and it returns a decision, confidence/probability, latency, etc.
For example, an NPC could have:
Health: 20
Ammo: 0
Enemy nearby
Cover available
Then Jev Choose could decide between:
Fight
Take Cover
Flee
It’s working on UE 5.8 right now, and I’m also putting together a small sample project/demo.
I’m mostly curious about the practical side:
Would you actually use something like this in a real Unreal project?
What kind of integration would make it more useful?
Behavior Trees?
Blackboard support?
Local/offline models?
Custom API providers?
Something else?
I’d really appreciate honest feedback, especially from people who work with AI systems or gameplay logic in Unreal.