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About the AI category
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0
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4027
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September 1, 2021
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State tree transitions failing when parent state has a task
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4
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143
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October 4, 2026
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Incorrect state when buffer fills mid-episode.
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2
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40
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September 30, 2026
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PPO eps clip is unbounded when advantage is negative
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1
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25
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September 30, 2026
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My Unreal Engine StateTree AI incorrectly clears its player target while the player is still within sight, causing the AI to leave Chase and return to Patrol.
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0
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35
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September 24, 2026
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How to use EQS in c++
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12
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8459
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September 24, 2026
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UE5 Mass StateTree Navmesh Stand Task drifts away?
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3
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189
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September 22, 2026
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Building Niagara Data Channel
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1
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99
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September 22, 2026
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Int32 wrap in shared_memory_communicator.py of LearningAgents
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2
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115
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September 16, 2026
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How Are People Making Local LLMs Reliably Control Unreal Engine 5.8 Through MCP?
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6
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456
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September 16, 2026
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Navmesh cracks in irregular geometry such as hills
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4
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1774
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September 12, 2026
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Detour Crowd AI: Units brake/slow down behind friendlies instead of pathing around? (RTS Style)
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1
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180
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September 12, 2026
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How to get current state of AI state tree?
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1
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99
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September 11, 2026
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GASP Mover Move to location navigation pathfinding
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1
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96
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September 11, 2026
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Local LLMs I’ve Tested for Unreal Engine 5.8 + Epic MCP
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0
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208
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September 7, 2026
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AI navigation, Large world, A lot of units, perfomance.
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2
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101
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September 4, 2026
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AI bot chasing and hiding
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2
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118
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September 2, 2026
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What may be causing this "tile" effect on navmesh?
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3
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189
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August 21, 2026
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AI navigation breaks when smart objects plugiins are active in the project in UE5.7?
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1
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76
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August 21, 2026
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Does StateTree Stop Montages and Trigger OnMontageEnded on the AnimInstance?
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1
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82
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August 19, 2026
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End simulation during "Use Claimed Gameplay Behavior Smart Object" Node crashes editor
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17
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2772
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August 19, 2026
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FindSmartObjectTask on a State Tree does not find SmartObject
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4
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306
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August 19, 2026
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Get SmartObjects ordered by distance to location set in request
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4
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1069
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August 18, 2026
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Hit Box Prevents AI Navigation to Goal Location
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5
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134
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August 18, 2026
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How to assign StateTree parameters at runtime
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20
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9856
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August 17, 2026
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UE5 Mass AI - How do I transition entities between behaviors (e.g. Wander → Dance) in a Mass StateTree?
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1
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92
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August 17, 2026
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Behavior tree, State Tree, or Blueprint State Machine?
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2
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189
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August 14, 2026
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MCP Sign-in errors
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0
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37
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August 12, 2026
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Subtree in the behavior tree gets stuck
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0
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56
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August 7, 2026
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Client AI infinite loop error
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1
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70
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July 28, 2026
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