I’m testing different AI movement nodes and I found something I don’t fully understand.
When I use AI Move To, the unit moves exactly to the target point, ending up right on top of it.
However, when I use Move To Location or Actor, the character stops slightly before the point, basically when the capsule just touches it, leaving a small gap.
What’s confusing is that:
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The Acceptance Radius is the same in both cases
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It doesn’t seem to be a collision or NavMesh issue
Is this an internal difference in how each node evaluates the goal or the acceptance radius?
I’m still a beginner with Unreal Engine AI, so sorry if this is a basic question.
Any explanation or advice on how to make both behave the same would be appreciated.
AI Move To:
Move To Location or Actor:

