Is State Tree Request Transition Broken in 5.4?

In 5.3 I used request transition with an exposed variable in the state tree so under certain circumstances, a transition would occur. This no longer works at all in 5.4 and I am wondering if it’s a bug or the behaviour has changed?

Appreciate the help!

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no one uses state trees?

Imo it’s a bug. The node just doesn’t work anymore. Reading logs i can see that it just doesn’t read the state it’s inputted (it’s always empty).

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Ah that’s annoying. Thanks for confirming that for me. Hopefully it gets fixed soon because it’s incredibly useful. I submitted a report to Epic but I dont know if I did it correctly.

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I’m sad, I really like this feature. Hope they fix this soon.

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Me too - it’s incredibly powerful. Hopefully they are listening.

Nothing in the hotfix about this bug - anyone by chance had a test? Me hoping for an undocumented fix.

Nope still not working.

I also have run into this problem. I used that in my entry tasks to select child leafs based on condition

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Hopefully someone @ Unreal is reading this?

Still not fixed in 5.4.4.

Super annoying.

:skull:Hope this bug be fixed

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they cant even be bothered responding to the query here, I don’t have much hope tbh

Any updates on this? :confused:

I watched a video on 5.5 and I get the feeling they might be revamping aspects of the State Tree (specifically relating to tags/transitions) so maybe that will sort the issue out? I could be wrong

These guys can’t be for real.

it’s still not working in 5.5

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