Is State Tree Request Transition Broken in 5.4?

Still not working. Is this software suppose to be used as a toy or is it to run a business on?

I am also facing the same issue.

1 Like

great engine

1 Like

Fix? Nah who cares?

Almost coming up on a year now. Fantastic work Epic team.

Finally,it can work in 5.6,but needed struct still can’t assign in blueprint.

1 Like

really?? Finally.

What do you mean about the structs?

That func “RequestTransition” need pass a StateTreeStateLink struct,but that struct not a BlueprintType,so need pass/wrap that struct in cpp.

I just expose it to select the requested task in the state tree - works fine.

Just tested in 5.6 and it does work finally

Saw this post and tried using it on 5.6 and it is working like a charm.

2 Likes

It seems like the State Tree request transition might be broken in 5.4. Has anyone else experienced unexpected behavior or failures during transitions?

it doesn’t work in 5.4 or 5.5 but is fixed in 5.6 so if you want to use it, you’ll have to update engine.

1 Like