I have set up an enemy AI in unreal engine 5.3 using behavior tree, blackboard and AI controller. I want that when the Enemy sees the player he will be either able to shoot at him or to chase him depending from the distance.
the first two photos regard the task for chasing, the third is the blackboard, and the last is my BT set up. I don’t know if and where i should add decorators for this or if should just integrate the shooting part with the task for chasing. Can someone help me, please?



