Hi there. I have a simple AI setup using a behavior tree. The enemy can sense both sight and sound. When the sense is triggered I simply have the AI move to the position of the player or where the sound occurred. The enemy seems to be seeing and hearing properly as it reacts to both stimuli and tries to move to the location from where it came. The trouble is when the AI sees the player, the Move To node works as intended. However, when the AI hears a sound, it tries to move to the target but it won’t walk around walls to get to it. It just gets stuck trying to go through them. When the wall is not there the the AI works as it should. Any help would be appreciated.