No value will be returned by reference
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12
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2932
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May 11, 2022
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What is the proper way to implement an interface function that returns a struct in C++?
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1
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347
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August 16, 2021
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Rotate camera around object/ and then return to it's origin
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1
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1451
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May 4, 2021
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Blueprintable delegates with return values
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10
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8768
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July 28, 2019
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Blueprint function returning wrong value
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8
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1144
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November 15, 2018
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I cant get the variables to return after widget
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1
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486
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September 30, 2018
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Blueprint function returns wrong value
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4
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707
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August 3, 2018
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How do I make a free look, returning to position camera for a car driver's view.
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1
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316
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April 19, 2018
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I have Object A and Object B, C, or D, I need this to produce value X related to the two objects I have
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1
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295
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November 16, 2017
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How to read return value of interface function in C++?
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1
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1380
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August 19, 2017
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What is 'T' in the return value of Line Plane Intersection (Origin & Normal) node
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1
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1658
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April 27, 2017
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How to get the location of an actors top?
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1
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4301
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March 23, 2017
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Return node pin for function not working
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2
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620
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March 20, 2017
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Move component to Return not working
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2
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3050
|
February 25, 2017
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Crash when returning nullptr for function
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2
|
507
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November 17, 2016
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HUD variable returns only its default value in a Blueprint Actor Class
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0
|
396
|
March 18, 2016
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TArray of FHitResoult On Server - distance always return 0
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0
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358
|
November 30, 2015
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Ragdoll and then return to normal
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3
|
1276
|
November 8, 2015
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Return a UObject from a BlueprintImplementableEvent
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2
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1208
|
November 4, 2015
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Duplicating a return node not working as expected
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3
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647
|
September 3, 2015
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C++ parameter is also return value?
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4
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310
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July 8, 2015
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Blueprint Interface - Void Functions
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5
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574
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April 29, 2015
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Returning a TArray of FVector2D to blueprint
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5
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2400
|
September 1, 2014
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BlueprintImplementableEvent with void return not working
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5
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1808
|
August 15, 2014
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