Ragdoll and then return to normal

Hi, i want my character to ragdoll and then simple go back to normal within 5 seconds using E Key.

However, when i ragdoll my character mesh get seperated from root and i have no idea how to restore it back to normal as it was before the ragdoll.

using “Attach To” crashes the engine.

so any other help?

I think you forgot to setup joints for your bodies?

Woops, my character mesh gets seperated from Root component capsule… and after 5 seconds only the root component capsule gets back up to normal, but the character mesh is stuck at its location instead of attached to the root component capsule. any idea to have it attached it back to the root component capsule? “attached to” node crashes the client :X

I have the same Problem. Is there a Way to solve this strang behaviour?