Physics collision issues after 40.00 update - objects tunneling through walls

Summary

After the 40.00 UEFN update, physics behavior appears to be inconsistent. In some cases, collision detection fails entirely, causing fast-moving objects to pass through solid geometry.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  • Open a UEFN project with physics-enabled objects
  • Use a small, fast-moving object (e.g. a golf ball 20cm~)
  • Apply a strong impulse or high velocity to the object
  • Aim the object toward a static mesh wall or collision surface
  • Repeat multiple times with high speed

Expected Result

The object should always correctly collide with walls and bounce or stop based on physics settings.

Observed Result

At high speeds, the object intermittently ignores collisions and passes through walls (tunneling effect), making gameplay unreliable.

Platform(s)

All

Island Code

8144-9733-4847

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Video

Quick update: it looks like this issue only occurs on static meshes where Collision Complexity is set to “Use Complex Collision As Simple”

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The red mesh is using Complex Collision as Simple, while the green mesh is using Simple Collision

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The issue extends to volume devices as well. At high velocities, the ball experiences tunneling, preventing collision detection and causing events such as OnPropEnterEvent to not trigger.

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even after setting “use simple as complex” on meshes used in physics props, we are still seeing collision behave differently than before.

we are seeing vertical (out of plane) movement be introduced to collisions we would expect to remain in-plane. an example of this would be 2 spheres moving in the same XY plane, with no vertical (Z) velocity, colliding and then moving vertically in response.

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This engine is so cooked.

Hey folks. We’re looking into this currently.

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As seen above we have a fix that will be coming in a near future release. Sorry for the hassle here and thank you for your patience.

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FORT-1076778 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 40.20.

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Thank you very much @HalcyonKnight96 :folded_hands: