Guard Device Health Settings Seem Broken

Summary

I have Guard Spawners in a map I’m testing out. I’ve set the guard to have Starting/Max Health of 1hp. But, as I’m testing, I’m noticing they are 1hp to begin with but when they respawn they become 100hp (default value of health).

EDIT: I’ve also tried updating the guards HP through Verse on spawn event but this same issue still happens.

EDIT 2: Figured out now that this issue happens only when the guard eliminates a player, then all existing guards are given 100hp - but when those guards are eliminated and respawn they come back with 1hp.

EDIT 3: Finally figured out the ROOT Cause properly now. It’s when a player respawns that the guards health resets to default.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Place a guard spawner device, change it’s starting and max health to 1 (or 0.1). Start game and shoot the guards to confirm they’re 1hp. Then press respawn and shoot them again and their health will be 100hp.

Expected Result

The HP of the Guards should remain consistent to what I put in the device settings.

Observed Result

The HP is changing after the player respawns

Platform(s)

PC

FORT-1096730 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

After the latest update, I’ve also noticed that guards and NPCs sometimes spawn with their default health (100 HP), and if a shield is set, it isn’t assigned.

2 Likes

Having the same issue even when using a NPC Spawner with a Guarddefinition set to it

Have seen this sometimes as well.

Hi Sandman, thanks for the report. We’ll take a look.