Hello Fortnite developers,
v40.40 has no new known issues from pre-release testing. It does include a partial fix for a custom items issue introduced in v40.30. We’ll update this thread as a fix rolls out or timelines change.
Custom items created from Fortnite items revert to default values in game
- v40.30 introduced an issue causing custom items based on Fortnite items to revert to default component values
- In v40.40, icon overrides are fixed—rarity and description overrides still revert to defaults in-game
- Fully custom items are not impacted
- Fix targeted for v41.00 (June 6)
v40.40 Top Community Fixes
The following fixes address issues submitted to us on the forums. Thank you for your patience and for reporting them!
-
Fixed an issue where Guards were losing their health settings after respawning.
Guard Device Health Settings Seem Broken -
Fixed an issue where creating MVVM ViewBindings inside a UserWidget consistently caused a cook failure when launching in-editor.
MVVM ViewBinding in UserWidget causes cook failure and permanently corrupts the widget -
Fixed an issue where Dodge Rolls could not be performed when Down But Not Out (DBNO)
Dodge Roll No Longer Works -
Fixed an issue where the Port-A-Bunker was not attaching to walls and ceilings.
Port-A-Bunker can no longer attach to walls / ceilings -
Fixed a Scene Graph Issue where the Interactable component did not prompt for a fixed-angle camera device perspective.
https://forums.unrealengine.com/t/scene-graph-interactable-component-interactable-component-does-not-promt-for-fixed-angle-camera-device-perspective
For a full list of all scheduled fixes for v40.40, refer to this search on the Epic Developer Community forums: Search results for ''Closed' as 'Fixed'. The issue will be addressed in 40.40 order:latest' - Epic Developer Community Forums