Enabling the Custom Items and Inventory beta breaks the rift point device

Summary

After enrolling a project into the Custom Items and Inventory beta, you start dropping the Rift Point Device immediately after trying to pick it up.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Enable the Custom Items and Inventory beta in the project settings
  2. Place down a Rift Point Device item spawner/capture item spawner
  3. Launch a session and start the game
  4. Try picking it up

Expected Result

The Rift Point Device stays in the inventory

Observed Result

The Rift Point Device gets dropped

Platform(s)

PC

Video

I can confirm that this is happening also in a live version of my map where I enabled “Custom Items and Inventory”. When I pick up a Rift Point device, it always immediately drops on the ground, so it is not possible to use it at all.

Getting someone to take a look.

2 Likes

Any updates? How long until this bug is fixed?

FORT-1097194 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 42.20.

A workaround for this is to add a new sub inventory for the player. The rift point device will be added to this new inventory when you pick it up and it will behave normally.

It will appear on your back, and it will appear in it’s special slot in your UI and you can drag/drop it as normal.

I used the template inventory component from this documentation: Inventory Component in Fortnite | Fortnite Documentation | Epic Developer Community

You just need to filter out other items besides the rift point device, or else all picked up items will go into this new inventory.

2 Likes