|
Mesh Terrain just not working
|
|
9
|
895
|
September 24, 2026
|
|
Issues with crashing on shutdown.
|
|
0
|
26
|
September 24, 2026
|
|
[5.8.3 Regression] Listen server sees slow client animations on default template Movable ground
|
|
0
|
55
|
September 24, 2026
|
|
Video memory consumption failure
|
|
1
|
50
|
September 24, 2026
|
|
[Unreal 5.8] - First-Person Self-Shadowing does not render with Megalights
|
|
5
|
290
|
September 24, 2026
|
|
Fully hidden MetaHuman body becomes visible after assembly
|
|
1
|
55
|
September 24, 2026
|
|
Unreal Engine 5.8.1 crashing because of Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
|
|
3
|
185
|
September 24, 2026
|
|
UE 5.8 Android SDK Turnkey installation fails with SetupAndroid.bat Exit Code 4
|
|
0
|
58
|
September 24, 2026
|
|
Crash of UE 5.5 to UE 5.8 DaD DX12
|
|
2
|
122
|
September 23, 2026
|
|
cannot open project in 5.8 without crshing
|
|
0
|
34
|
September 23, 2026
|
|
[UE 4.26–5.8] SphereMask Hardness uses inconsistent 0–100 and 0–1 input ranges
|
|
0
|
20
|
September 23, 2026
|
|
UE 5.8 Control Rig Physics - Collision bug/limitation
|
|
1
|
155
|
September 23, 2026
|
|
Interchange GLTF importer truncates skeletal mesh bone influences to 4 per vertex
|
|
6
|
265
|
September 23, 2026
|
|
Why hasn't the serious incompatibility bug between the two ray tracing functions in the semi-transparent mode and the Niagara particle effect and materials with masked textures been resolved yet...?
|
|
0
|
44
|
September 23, 2026
|
|
UE-291403 still present in UE 5.8.2: static switch setter always returns false
|
|
1
|
48
|
September 23, 2026
|
|
Don't Forget to Vote on Your Issues
|
|
2
|
56
|
September 23, 2026
|
|
UE Engine 5.8.2 not Opening; live Link Only window open
|
|
0
|
33
|
September 23, 2026
|
|
[5.8][Control Rig] "Get Short Name" returns the full element name in cooked builds, which breaks FortniteRigs orient spaces (Zebra sample head wrong in packaged builds)
|
|
0
|
19
|
September 22, 2026
|
|
[UE 5.8 / tvOS] Gamepad button RELEASE events never delivered when 2+ controllers are connected (Apple TV) — one controller works fine
|
|
4
|
110
|
September 22, 2026
|
|
Colored light flickering with Lumen GI
|
|
0
|
31
|
September 22, 2026
|
|
[UE 5.7.2] Stream Font Face .ufont is cooked as serialized FFontFaceData but passed directly to FreeType
|
|
0
|
44
|
September 22, 2026
|
|
quest_epimico_daily_02
|
|
0
|
16
|
September 22, 2026
|
|
UE 5.8 Release - Lumen Reflections not working unless Lumen GI enabled
|
|
6
|
373
|
September 22, 2026
|
|
Lean issue at distance when using markerless mocap plugin
|
|
1
|
48
|
September 22, 2026
|
|
[UE 5.7.3] DX12 Crash (UnrealEditor_D3D12RHI) in multi-viewport/Splitscreen scenarios when Niagara Ribbon renderer is used as CDO
|
|
0
|
34
|
September 22, 2026
|
|
Water Flickering
|
|
0
|
32
|
September 21, 2026
|
|
[5.8.2] - Movie Render Graph - Renamed variables and changed default values not updating in MRQ view
|
|
0
|
54
|
September 21, 2026
|
|
[UE 5.8][DX12] Editor hard-freezes at EndDrawingViewport/Slate on RX 9070 XT (regression from 5.6)
|
|
1
|
237
|
September 21, 2026
|
|
TMap where key is an FString: initializer list will accept bad MakeTuple
|
|
1
|
103
|
September 21, 2026
|
|
[UE 5.7.4] Standalone Get Path Length node returns invalid distance for diagonal target locations
|
|
0
|
33
|
September 21, 2026
|