Summary
If we allocate the simplest skeletal assets in the content browser, then for every 15 assets, video memory consumption increases by 1 gigabyte. As a result, this quickly leads to a crash.
What Type of Bug are you experiencing?
Editor
Steps to Reproduce
Highlight the simplest skeletal assets in the content browser and drag them to the side
Expected Result
A typical download of several kilobytes
Observed Result
Huge video memory download and crash
Affects Versions
5.8
Platform(s)
Windows
Upload an image
Video
For crash reports, include your callstack
GPU Crash dump Triggered
UnrealEditor_D3D12RHI!FD3D12DynamicRHI::TerminateOnGPUCrash() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:1049]
UnrealEditor_D3D12RHI!FD3D12DynamicRHI::ProcessInterruptQueue'::2’::<lambda_2>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1125]
UnrealEditor_D3D12RHI!FD3D12DynamicRHI::ForEachQueue() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHI.cpp:302]
UnrealEditor_D3D12RHI!FD3D12DynamicRHI::ProcessInterruptQueue() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1277]
UnrealEditor_D3D12RHI!FD3D12Thread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:124]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:167]
Additional Notes
In previous versions, there was no such failure and the memory did not rise in consumption.
