Video memory consumption failure

Summary

If we allocate the simplest skeletal assets in the content browser, then for every 15 assets, video memory consumption increases by 1 gigabyte. As a result, this quickly leads to a crash.

What Type of Bug are you experiencing?

Editor

Steps to Reproduce

Highlight the simplest skeletal assets in the content browser and drag them to the side

Expected Result

A typical download of several kilobytes

Observed Result

Huge video memory download and crash

Affects Versions

5.8

Platform(s)

Windows

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Video

For crash reports, include your callstack

GPU Crash dump Triggered

UnrealEditor_D3D12RHI!FD3D12DynamicRHI::TerminateOnGPUCrash() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:1049]
UnrealEditor_D3D12RHI!FD3D12DynamicRHI::ProcessInterruptQueue'::2’::<lambda_2>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1125]
UnrealEditor_D3D12RHI!FD3D12DynamicRHI::ForEachQueue() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHI.cpp:302]
UnrealEditor_D3D12RHI!FD3D12DynamicRHI::ProcessInterruptQueue() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1277]
UnrealEditor_D3D12RHI!FD3D12Thread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:124]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:167]

Additional Notes

In previous versions, there was no such failure and the memory did not rise in consumption.

LogRHICore: Warning: Total reserved resource allocated virtual size (258 GB) exceeds the budget (256 GB)