After update that bring us from UE 5.5 to UE 5.8 game on my PC not going to start.
But on the other PC it keeps going and noone knows about the problem.
I got Windows 10, DX12 and the Videocard “geforce GT 1030”.
From your log extract, the calls to D3D12Util.cpp and D3D12Resources.cpp, ending in E_INVALIDARG error, means the crash is likely tied to a GPU fail in allocating memory for a D3D12 resource.
Considering you are working with a GT 1030, 2GB VRAM, the upgrade to 5.8 might have been too much for your setup. And that would explain why the build still works when using 5.5.
Still, it’s worth testing a few changes before blamming hardware limitations. Please try the following:
Since you recently migrated, there’s most likely stale data in your project’s cache. Go to it’s main directory, and delete folders Saved, Intermediate, and DerivedDataCache, then allow it to rebuild
Clear up your nVidia drivers using the DDU tool, then install the latest set of the Studio Drivers, instead of the Game Ready ones
Force the project to open with DirectX11, using the “-dx11” tag, to rule out DX12 conflicts
Close any active software that could interfiere, like GPU overlocks, or gaming overlays, like Discord’s and Xbox