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Oculus Quest 2 Advise. How many Polys can i have in project
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1
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1788
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April 10, 2021
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Live Link Face for Unreal Engine Calibration
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2
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1024
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April 9, 2021
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Is there a way to do a vr jumpscare?
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0
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403
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April 9, 2021
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How to make auto-moving VR project?
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3
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343
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April 9, 2021
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Creating Postcard in AR technology
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0
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244
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April 9, 2021
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How to set rumble on specific hand
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4
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1349
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April 9, 2021
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[FREE]Oculus Quest Starter - a boilerplate project with environment setup tutorial
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3
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1108
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April 8, 2021
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Reuse VR user boundary as spline?
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0
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229
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April 8, 2021
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How do I set up a VR controller with a widget interactor that is only active in menus?
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0
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307
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April 8, 2021
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VIVE tracker
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1
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240
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April 8, 2021
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New VR Tech--Requires Plugin
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7
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3116
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June 28, 2017
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Weapon can only attach to K2 Root Component in Motion Controllers
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5
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1694
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April 8, 2021
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UE4 is asking for permissions I don't use
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2
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704
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April 8, 2021
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Trouble Packaging UVRF plugin
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0
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259
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April 8, 2021
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Cannot bind Touch Controller joystick axis!
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8
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2848
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April 7, 2021
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Dynamic Data from Arduino in UE4.24 not shown in Widget
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0
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500
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April 7, 2021
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Backspace, Enter, Space bar return wrong input
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1
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877
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April 7, 2021
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linetracebychannel not working
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0
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252
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April 6, 2021
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Can't able to deploy my AR app to x86_64 emulators android
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0
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269
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April 6, 2021
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Small Scale Landscapes
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0
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255
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April 6, 2021
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Curious about Hand poses.
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0
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299
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April 5, 2021
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Virtual Camera iOS - moving device not moving camera
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6
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1477
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April 5, 2021
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How do I get a detection judgment after an AR tracking image is lost?
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0
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364
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April 5, 2021
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AppleARKitFaceMesh in place with camera feed
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0
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359
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April 5, 2021
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VRTemplate - Left Hand Is Offset To The Controller (Imported Custom Hand Mesh)
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0
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334
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April 4, 2021
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Is UE5's Nanite likely or unlikely to work with VR and Forward Rendering? And, if so, When?
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0
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383
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April 3, 2021
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Valve Index - Can you trigger the pass-through camera in-game
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1
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1162
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April 2, 2021
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How can you update the level editor open while using the VR Preview play mode
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0
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233
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April 2, 2021
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AR mobile game
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0
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267
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April 1, 2021
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Hi, Can anyone test my Quest project?
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0
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332
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April 1, 2021
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