Crash on UE4Editor-Navmesh.dll
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13
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2200
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August 12, 2018
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No win64 directory in EpicGamesLauncher after installation
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5
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1493
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July 19, 2018
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Building Win64 Shipping and get this error when launching: Missing Dependency, request for /Engine/EngineMeshes/Sphere.Sphere but it was still waiting for creation
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0
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523
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May 1, 2018
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Win64 Packaging Fails: ChildActorComponent template mismatch
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0
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324
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April 14, 2018
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UE4.16 Win 64 / Lighting build failed. Swarm failed to kick off.
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3
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1898
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February 15, 2018
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Even thought the Editor can build, "Windows SDK v8.1 must be installed" is shown
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1
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1039
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January 28, 2018
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Windows.h not found during linux build
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3
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1777
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January 26, 2018
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Can not create c++ project with ue4.18
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1
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336
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March 15, 2022
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A JSON error causes the packaging to fail
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1
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1532
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January 12, 2018
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Cannot packacge or build any non-editor configuration
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0
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368
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January 11, 2018
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Failed to open descriptor file '../../../project/Project.uproject after unzip
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4
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3319
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October 24, 2017
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Unable to compile Cpp project but blueprints work
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0
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330
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August 7, 2017
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Build failed with 1 error:UnrealHeaderTool failed for target 'UE4Editor'
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0
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895
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July 9, 2017
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Cannot package with Steam Audio plugin enabled
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1
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635
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June 2, 2017
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Cannot update Project's engine version
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5
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567
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April 27, 2017
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UBT compile command running from C++ doesn't produce same results as command line
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0
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559
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April 24, 2017
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Win64 Packaging Error: Missing UE4GameBinary
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3
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476
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April 20, 2017
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How can I package a game for win64 executable, with stereo camera on?
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5
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460
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April 12, 2017
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Unknown error packaging Win64
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8
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568
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April 5, 2017
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Packaging Error
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11
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360
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February 10, 2017
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Win64 Build aspect ratio
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1
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668
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February 7, 2017
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Visual Studio Build UE4 with GameWork fail
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1
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383
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January 9, 2017
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Packing Problem "SDK 8.1 needed" (WIN64) but installed
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4
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716
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January 4, 2017
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Compiling failed Error MSB3073
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0
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398
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December 23, 2016
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Cannot package even a new project: "Win64-Shipping.exe depends on: Settings."
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5
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727
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December 21, 2016
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Build failed in F: drive
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1
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232
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December 20, 2016
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