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Possible to Bind UCheckBox to UBoolProperty?
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0
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398
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October 19, 2017
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Add button Class Defaults in blueprint
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0
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592
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October 9, 2017
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C++ properties not showing in blueprint editor
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2
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4180
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October 3, 2017
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Serializing Property for Packaging
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0
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463
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September 29, 2017
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C++ created components are missing properties
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4
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1227
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July 6, 2017
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Default properties losing their values in blueprint hierarchy
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4
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855
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June 13, 2017
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How to set a vector variable by name? [C++]
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6
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3241
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June 2, 2017
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Spawnable Camera Actor PostProcess Property Keyframes in Sequencer
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1
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606
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May 30, 2017
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Events and other properties won't work properly on Sequencer
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7
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1419
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May 25, 2017
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How to add a repulsion property?
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0
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417
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May 12, 2017
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Is there a way to AllowCrossLevel references for actor properties?
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2
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1049
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April 15, 2017
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Get Property Reference in Blueprints
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5
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2996
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April 9, 2017
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[Bug] Editable property when using meta = (EditCondition)
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1
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1111
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March 9, 2017
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Create Property in c++ and let them return different values depending on WITH_SERVER macro
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1
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674
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February 19, 2017
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Getting UMapProperty base address in details customization
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0
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487
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February 10, 2017
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Change Variables of BP Instances in the Details Panel of the Level does not override the default Values, which are set in the BP itself
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3
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1141
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December 12, 2016
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Set default component values in SceneComponent vs in parent actor constructor
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6
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3393
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November 6, 2016
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Component properties revert to defaults in cooked data
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4
|
617
|
November 3, 2016
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CPP inherited variables can't be accessed in blueprint
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2
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801
|
July 11, 2016
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How to handle persistent level properties
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0
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566
|
June 24, 2016
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Feature request: add a way to copy and paste properties
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1
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481
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May 15, 2016
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Major issue with Blueprints placed in levels becoming damaged when editing parent class
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1
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301
|
April 29, 2016
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Changing vehicles parameters
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0
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401
|
April 25, 2016
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No Properties on Keyframe of Event Track in Sequencer
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2
|
1096
|
April 20, 2016
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No properties menu to rename an event in sequencer
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2
|
887
|
April 11, 2016
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Steam Game Language Setup?
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3
|
1833
|
March 17, 2016
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From a bound property, can you get a reference to the object itself?
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0
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389
|
February 4, 2016
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Refresh / destroy an Actor's Components in c++ changing a property in the engine
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5
|
4226
|
January 15, 2016
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How to FindPropertyByName for struct attached to class?
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0
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769
|
October 31, 2015
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Foliage Default Settings in Static mesh editor - wrong documentation
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0
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237
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October 18, 2015
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