CPP inherited variables can't be accessed in blueprint

I have a base class in cpp (A) from which I inherit another class (B) an then I make a blueprint class based on that one (B->C), but properties from class A are not accessible in the blueprint class (C). All variables are tagged with

UPROPERTY(EditAnywhere,BlueprintReadWrite, Category = Behaviour)

Aparently after editor crashing it works.

Sometimes you have to close and open the editor again. I don’t know why but the “Hot Reload” feature is not 100% reliable. It happens very often :smiley: