Procedural foliage doesn't work with LOD and doesn't work with vertex deformations (wind)
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1
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635
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November 29, 2017
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[Feature Request] BP Component - Procedural Foliage Blocking Volume
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0
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267
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October 22, 2017
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Make foliage persistent on level
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1
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318
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September 20, 2017
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[FEATURE REQUEST] Allow to specify different shaders/meshes for 'age' of procedural foliage
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0
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245
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August 7, 2017
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Procedural Foliage Generator only spawns demo objects
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0
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328
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April 29, 2017
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Weird Foliage Cluster culling
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0
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656
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March 16, 2017
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Procedural Foliage and Grass Landscape type show no details to put in data
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2
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755
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March 13, 2017
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Placing procedural foliage spawners in code?
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3
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745
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March 12, 2017
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How can Procedural Foliage LODs be changed?
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1
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1084
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March 10, 2017
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I need help with spawning trees on terrain using custom box spawner volume
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1
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435
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January 3, 2017
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Procedural foliage disappears/flickers when camera turns? (video)
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5
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854
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August 30, 2016
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[4.12.5] Crash while saving the level
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10
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1140
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August 10, 2016
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Collison Radius is not where the Spawned Object is (Procedural Foliage)
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13
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545
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April 26, 2016
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Referencing Instanced Foliage Actors
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0
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675
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January 31, 2016
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Procedural foliage blocking volume - multiple volumes support
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0
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373
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October 14, 2015
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Can i extend AProceduralFoliageVolume to work runtime??
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1
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384
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September 22, 2015
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Procedural Foliage has no collision when used with streaming level
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1
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568
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August 10, 2015
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Procedural Foliage spawns on static meshes below the terrain
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2
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969
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August 6, 2015
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How to change Scale by Grass Density
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0
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2241
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July 25, 2015
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Grass draws onto holes in landscape
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3
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808
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July 15, 2015
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Bug with The Procedural Foliage Spawner
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2
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1513
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July 13, 2015
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