I’m using the procedural foliage spawner volume tool to build a forest. The meshes that are generated keep disappearing when I zoom out too far, but because I want to have a big world, this is going to be a problem. I need the distant trees to remain visible.
I know this is an issue with the spawner rather than the mesh itself, because when I place a single mesh in the world next to the spawner, all of the trees in the spawner disappear while the lone mesh stays visible for a much much larger distance.
Here is a top-down view of the spawner with a lone mesh next to it:
And here is where the spawned trees disappear. The single mesh is still there and stays visible for a great distance.
As you can see, I can’t zoom very far out before the trees disappear.
I have tried changing the settings in the mesh, but it doesn’t make any difference to the spawned trees at all. There must be a way to change the LOD distance for spawned trees but so far nothing I try has worked. Also, I know that this isn’t because my system can’t handle more LODs, it is a good system and isn’t struggling at all with what’s currently happening.
Any help would be greatly appreciated.