TWeakObjectPtr is "STALE" when assigned valid Actor
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6
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1336
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April 3, 2022
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TEnumAsByte requires reference
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2
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183
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December 7, 2021
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Reusing UE4 Actor* replication mechanism in custom struct or class?
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1
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171
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November 11, 2021
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How to switch pointer value between parent and child?
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3
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90
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November 8, 2021
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VR - use the WidgetInteraction laser pointer with a mesh
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5
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324
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August 25, 2021
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Store a list of function
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3
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142
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August 9, 2021
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Why can't I dereference GetWorld pointer
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2
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214
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August 8, 2021
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Validity checks on pointers not working
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3
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206
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June 24, 2021
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How to pass a struct around as a reference?
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0
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154
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June 21, 2021
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Can't access function in another class C++
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5
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173
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May 10, 2021
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How to free thread pointer
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2
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131
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April 28, 2021
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I have a function in C++ with multiple outputs for blueprints (using pointers). How to call it in C++?
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2
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318
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April 12, 2021
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Possible to make TArray point to existing allocated memory without copying?
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3
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477
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April 8, 2021
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Garbage Collection and nullptr
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1
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143
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February 24, 2021
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Pointer to a component makes said component's properties appear in Details panel
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2
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242
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January 25, 2021
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Missing * in non pointer arguments for UFUNCTION
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6
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470
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January 4, 2021
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Merging TArrays without changing them
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5
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321
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January 1, 2021
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Default Widget Reference Value in Parent Widget Resets on Compile
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4
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498
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November 11, 2020
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Is it wise to have a pointer to a member of a TMap/TArray?
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3
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1002
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November 6, 2020
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Why wouldn't getting data from pointer work
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2
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106
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September 4, 2020
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new SHeaderRow::Column gets overriden each time and points to the same memory address
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1
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117
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July 29, 2020
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How UObject Grabe Collection works?
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1
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98
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July 20, 2020
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How do I rotate an object on it's axis in play mode?
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1
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618
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July 16, 2020
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How to get a TSharedPtr of "this"?
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1
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791
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July 8, 2020
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Error Accessing Class* ClassPtr
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1
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94
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May 24, 2020
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Pointer issues UDecalComponent
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1
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135
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May 24, 2020
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Failing to copy/paste a TArray UPROPERTY?
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0
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282
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May 6, 2020
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How to create pointer of UCLASS object with new operator?
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1
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1036
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May 5, 2020
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How to make USTRUCT pointer?
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2
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968
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May 5, 2020
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Cost of a object reference
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1
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146
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April 21, 2020
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