Is there an add instance limit on HISM at runtime?
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1
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892
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November 11, 2016
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Extra Material slots on HierarchicalInstancedStaticMesh Components when using LOD'd Static Meshes.
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1
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1234
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October 18, 2016
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Hierarchical instanced static mesh component crashing when compiling blueprint
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1
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1043
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October 14, 2016
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How do I correct HierarchicalInstancedStaticMeshComponent's changes to LOD Computation?
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1
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340
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September 22, 2016
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Map crashes on load re: Instanced Meshes
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1
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228
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August 15, 2016
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[Gear VR] HISMs don't receive any lighting (neither baked nor dynamic)
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6
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690
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August 8, 2016
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Create HierarchicalInstancedStaticMeshComponent from C++
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1
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564
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June 30, 2016
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Misplaced Instanced Static Mesh
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7
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487
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June 30, 2016
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Crash when adding instances to HISM in construction script
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8
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442
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June 17, 2016
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Hierarchical instanced static mesh component crashing after upgrade to 4.12
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8
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1153
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June 10, 2016
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Hierarchical Instanced Static Mesh Component CustomDepth Pass Bug
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4
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1205
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April 30, 2016
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Cannot find overlap of hierarchical instanced meshes
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6
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836
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April 19, 2016
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Foliage/HISM Culling Problems
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4
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1151
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April 5, 2016
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Hierarchical Instanced Static Mesh Blueprint Freeze
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4
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488
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March 29, 2016
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Hierechial Instanced Static Mesh Components not displaying properly in packagd project
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12
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3255
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December 2, 2015
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How can I add world position offset to FTransform?
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3
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3318
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July 28, 2015
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NavMesh not working on Hierarchical Instanced Static Mesh
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2
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941
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July 13, 2015
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[BUG] Experimental - Placing foliage on Instanced Static Meshes with Procedural Foliage Spawner
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4
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727
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July 3, 2015
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