Is there an add instance limit on HISM at runtime?

Wondering if anyone knows if there’s a limit with adding instances to one HISM component, PIE freezes/ game crashes when adding more then +30 instances at runtime.

Doesn’t seem to be, at least as far as the construction script is concerned. We’ve got a good 16 thousand being added in one and its still running. Just don’t click the component itself, it takes an eternity for the editor to figure itself out.

Edit: Actually there seems to be a limit on cooked windows builds of 1024, anymore and the culling and lodding stops working it seems. I don’t know if there’s a cvar somewhere that can fix that. Either way it isn’t crashing when over that value and it works fine seemingly regardless of instance count in the Editor/PIE