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Error distance field generated when using two-sided material
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8
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172
|
July 3, 2026
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Bake in Time Dilation
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10
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236
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July 1, 2026
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NodeAndClusterCull GPU crash due to TDR in packaged game
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9
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343
|
July 1, 2026
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5.8 GetValueAsName references deleted StaticEnum function
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6
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116
|
June 30, 2026
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Issues with Dynamic Debugging in MSVC 14.44
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5
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135
|
June 25, 2026
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Mutable causing crash - Array index out of bounds
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7
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97
|
June 23, 2026
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Crash in FAsyncPackage2::EventDrivenCreateExport when loading blueprint
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2
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250
|
June 20, 2026
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Required structure for Skeletal Mesh Nanite Assembly using USD, and the future roadmap for Nanite Foliage
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5
|
425
|
June 20, 2026
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MassAI Replication State in 5.7 and future roadmap?
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10
|
524
|
June 20, 2026
|
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Error opening asset on 5.6 - bCustomPropertyListForPostConstructionInitialized - Custom Property List Not Initialized
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28
|
1483
|
June 19, 2026
|
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MetaHuman for Maya - Unable to use ML joints matching (v1.2.50)
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5
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82
|
June 18, 2026
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画面アスペクト比に制限をかけたい(Android)
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6
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229
|
June 18, 2026
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Pose Search DDC Questions
|
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22
|
448
|
June 17, 2026
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EnhancedInput Action Bindings with CommonActivatableWidgets
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3
|
61
|
June 11, 2026
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In 5.6, CustomBrush_Landmass makes the level dirty every time it is opened
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3
|
109
|
June 9, 2026
|
|
Issues with multiple monitors
|
|
3
|
18
|
June 8, 2026
|
|
Material issue after updating project to 5.8
|
|
4
|
27
|
June 8, 2026
|
|
ControlRig double initialization when transitionning between subsequences in Sequencer
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3
|
2
|
June 8, 2026
|
|
URO vs Animation Budget Allocator
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2
|
537
|
June 7, 2026
|
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开启Nanite Tessellation的情况下,当平行光移动时,VSM会体积雾中漏光
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|
9
|
54
|
June 5, 2026
|
|
SteamVR ViveTracker Roles not supported in Unreal Engine
|
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3
|
8
|
June 4, 2026
|
|
FNiagaraScalabilityManager::ProcessSignificance()中使用了一个变量导致Shipping和非Shipping逻辑不同
|
|
4
|
5
|
June 4, 2026
|
|
Mass Entity 5.8 preview
|
|
2
|
3
|
June 3, 2026
|
|
In UEDeployAndroid ReadEngineVerson may not have been called with bAppendChangeListToVersionDisplayName
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1
|
10
|
June 3, 2026
|
|
DataValidationCommandlet loading strategy is slow at scale
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|
2
|
4
|
June 3, 2026
|
|
Bool properties from Horde job templates cannot be inherited from base templates
|
|
1
|
14
|
June 3, 2026
|
|
BlendSpace对于非Loop动画能否支持同步组
|
|
6
|
22
|
June 3, 2026
|
|
4.27上支持异步Computer Shader
|
|
1
|
8
|
June 3, 2026
|
|
BRDF的计算中,对于NoH的计算精度不足导致移动端渲染错误
|
|
1
|
7
|
June 3, 2026
|
|
CookOnTheFlyでPreloadableFile was created for * but never used. This is wasteful and bad for cook performance.と出力される
|
|
3
|
54
|
June 3, 2026
|