Log filled with TickTracker Ticks delayed

Summary

My log for any project get spammed every 10s with this log, see image. Even in blank projects, on both my 2 devices I get this issue. This makes it hard to work because I look at logs to check verse Prints

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

  1. Open a blank island project
  2. Open the log window

Expected Result

The logs wont be spammed like this

Observed Result

Logs appear every 10s saying
LogEOSSDK: LogEOSRTC: TickTracker Ticks have been delayed. TimePeriod=[10.001477s] TickIntervalThreshold=[40ms] MaxTickInterval=[219ms] MaxExecutionTime=[1ms] TicksCount=[49] ExpectedTicksCount=[301]

Platform(s)

PC

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Agreed, me to, been going on for quite a while now.

Have you found anything?? its been 1 month for me now with the same problem.

You can filter out the LogEOSSDK through Filters in the output log. Of course, not ideal, but it won’t clutter the logs now.

FORT-1062781 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 40.20.