Log filled with TickTracker Ticks delayed

Summary

My log for any project get spammed every 10s with this log, see image. Even in blank projects, on both my 2 devices I get this issue. This makes it hard to work because I look at logs to check verse Prints

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

  1. Open a blank island project
  2. Open the log window

Expected Result

The logs wont be spammed like this

Observed Result

Logs appear every 10s saying
LogEOSSDK: LogEOSRTC: TickTracker Ticks have been delayed. TimePeriod=[10.001477s] TickIntervalThreshold=[40ms] MaxTickInterval=[219ms] MaxExecutionTime=[1ms] TicksCount=[49] ExpectedTicksCount=[301]

Platform(s)

PC

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FORT-1062781 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.