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How to change the name of a C++ class?
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6
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13410
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January 24, 2026
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How can I make the decal circular?
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2
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97
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January 23, 2026
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[Resolved] Set UProperty for a UObject where Uclass is a static loading from a blueprint
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0
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58
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January 22, 2026
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How to delay game start until a condition is met?
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1
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126
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January 21, 2026
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Unreal As Library 5.7
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1
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142
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January 21, 2026
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ProceduralMeshComponent: Generate collision
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1
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123
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January 20, 2026
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How to bind Health Bar Widget to an enemy
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2
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121
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January 20, 2026
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UE5.6.1: Implement a custom Mover and custom MoverExamplesCharacter in pure C++ (blueprints not required.)
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0
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409
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January 19, 2026
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Mass Replication with Player Characters
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1
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121
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January 18, 2026
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Why isn't my delegate function getting called?
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5
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2618
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January 18, 2026
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Problem with HUD only being valid on clients
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1
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109
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January 17, 2026
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UE 5.7.1 unknown classes: AActor, APawn, GEngine etc. in Xcode
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2
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118
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January 16, 2026
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Improve Third Party Plugin Documentation?
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8
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398
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January 14, 2026
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Getting input actions for InjectInputForAction without instancing the class and assinging IA in editor
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1
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99
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January 13, 2026
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[RFC] Handling Identity Uncertainty: A PSTAS-based "Shadow Hash" for Runtime Metadata Ingestion
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0
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52
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January 13, 2026
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AI Perception Sight allowing for seeing behind
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13
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236
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January 13, 2026
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UE 5.6 Problem: GetSubsystem Only Returns First Opened Blueprint Class
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4
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232
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January 12, 2026
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Making uint32 UObjectBase::GetUniqueID() visible to (int32) blueprint - overflow problem?
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1
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527
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January 11, 2026
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[SOLVED] How do I get a flashlight effect to work properly with a procedurally generated mesh.
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4
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143
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January 10, 2026
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Bug d'affichage de revêtement d'arme
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0
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28
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January 8, 2026
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Error "DataAsset does not match object's real ID of !"
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4
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680
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January 8, 2026
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Chaos race condition ?
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0
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78
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January 8, 2026
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Assertion failed: Component && Component->IsActive() PhysScene_Chaos.cpp [Line: 205]
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0
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67
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January 7, 2026
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I'm try to do the C++ equivalent of Construct object from class in blueprint but doesn't seem to be working.
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2
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130
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January 7, 2026
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UI Images getting blurry at different screen resolutions
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1
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276
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January 6, 2026
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Is the DynamicMeshComponent's distance field generation option editor-only?
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9
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565
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January 5, 2026
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FEATURE REQUEST: Incorrect Schema Validation in UStateTreeComponent's Override Functions
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3
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164
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January 5, 2026
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Still worth supporting Intel Macs when building a plugin that uses Third-Party Libraries?
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1
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48
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January 5, 2026
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Spawn Actor does not spawn an actor from a widget in C++
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1
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81
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January 4, 2026
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How to set controller desired rotation in gasp
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0
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58
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January 3, 2026
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