After running the game in the editor, an error occurs when clicking the stop button: “Removing chunk fragments is not supported.”
I don’t know where the error is, and the logs don’t provide enough call stack information. Could anyone guide me on how to resolve this issue?
LogOutputDevice: Warning: Script Stack (0 frames) :
LogStats: FPlatformStackWalk::StackWalkAndDump - 0.016 s
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: InDescriptor.ChunkFragments.IsEmpty() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\MassEntity\Private\MassEntityManager.cpp] [Line: 1106]
LogOutputDevice: Error: Removing chunk fragments is not supported
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x0000019cd4d49cdd UnrealEditor-MassEntity.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x0000019cd4d1b573 UnrealEditor-MassEntity.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9492a3823 UnrealEditor-MassActors.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9492a1445 UnrealEditor-MassActors.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9492a396f UnrealEditor-MassActors.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9492989a0 UnrealEditor-MassActors.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff985019a6f UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff98506ce9e UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9848620ad UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff985832bc9 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff986a9ca92 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff986a9bc84 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff986a9b882 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff980805f3a UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9807b8e27 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff980076682 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff980d03d76 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a36f6b47 UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a37157ac UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a371589a UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a3719114 UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a372bd04 UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a372f0ba UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffa9ec7259d KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffa9fe6af38 ntdll.dll!UnknownFunction []
LogStats: SubmitErrorReport - 0.000 s
LogStats: SendNewReport - 0.602 s
LogStats: FDebug::EnsureFailed - 0.628 s
LogOutputDevice: Warning: Script Stack (0 frames) :
LogStats: FPlatformStackWalk::StackWalkAndDump - 0.017 s
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: InDescriptor.SharedFragments.IsEmpty() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\MassEntity\Private\MassEntityManager.cpp] [Line: 1107]
LogOutputDevice: Error: Removing shared fragments is not supported
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x0000019cd4d4a85d UnrealEditor-MassEntity.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x0000019cd4d1b58e UnrealEditor-MassEntity.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9492a3823 UnrealEditor-MassActors.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9492a1445 UnrealEditor-MassActors.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9492a396f UnrealEditor-MassActors.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9492989a0 UnrealEditor-MassActors.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff985019a6f UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff98506ce9e UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9848620ad UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff985832bc9 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff986a9ca92 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff986a9bc84 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff986a9b882 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff980805f3a UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9807b8e27 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff980076682 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff980d03d76 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a36f6b47 UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a37157ac UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a371589a UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a3719114 UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a372bd04 UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a372f0ba UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffa9ec7259d KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffa9fe6af38 ntdll.dll!UnknownFunction []
LogStats: FDebug::EnsureFailed - 0.020 s
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/Maps/UEDPIE_0_L_InsectWorld.L_InsectWorld
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAudio: Display: Audio Device unregistered from world 'None'.
LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms
LogPlayLevel: Display: Destroying online subsystem :Context_1
LogDerivedDataCache: C:/Users/alber/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 363.996094
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 364.995728, Update Interval: 326.311218
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 694.786377
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 695.453003, Update Interval: 357.553650