After running the game in the editor, an error occurs when clicking the stop button: "Removing chunk fragments is not supported."

After running the game in the editor, an error occurs when clicking the stop button: “Removing chunk fragments is not supported.”
I don’t know where the error is, and the logs don’t provide enough call stack information. Could anyone guide me on how to resolve this issue?

LogOutputDevice: Warning: Script Stack (0 frames) :
LogStats: FPlatformStackWalk::StackWalkAndDump -  0.016 s
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: InDescriptor.ChunkFragments.IsEmpty()  [File:D:\build\++UE5\Sync\Engine\Source\Runtime\MassEntity\Private\MassEntityManager.cpp] [Line: 1106] 
LogOutputDevice: Error: Removing chunk fragments is not supported
LogOutputDevice: Error: Stack: 
LogOutputDevice: Error: [Callstack] 0x0000019cd4d49cdd UnrealEditor-MassEntity.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x0000019cd4d1b573 UnrealEditor-MassEntity.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9492a3823 UnrealEditor-MassActors.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9492a1445 UnrealEditor-MassActors.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9492a396f UnrealEditor-MassActors.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9492989a0 UnrealEditor-MassActors.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff985019a6f UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff98506ce9e UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9848620ad UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff985832bc9 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff986a9ca92 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff986a9bc84 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff986a9b882 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff980805f3a UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9807b8e27 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff980076682 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff980d03d76 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a36f6b47 UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a37157ac UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a371589a UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a3719114 UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a372bd04 UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a372f0ba UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffa9ec7259d KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffa9fe6af38 ntdll.dll!UnknownFunction []
LogStats:                SubmitErrorReport -  0.000 s
LogStats:                    SendNewReport -  0.602 s
LogStats:             FDebug::EnsureFailed -  0.628 s
LogOutputDevice: Warning: Script Stack (0 frames) :
LogStats: FPlatformStackWalk::StackWalkAndDump -  0.017 s
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: InDescriptor.SharedFragments.IsEmpty()  [File:D:\build\++UE5\Sync\Engine\Source\Runtime\MassEntity\Private\MassEntityManager.cpp] [Line: 1107] 
LogOutputDevice: Error: Removing shared fragments is not supported
LogOutputDevice: Error: Stack: 
LogOutputDevice: Error: [Callstack] 0x0000019cd4d4a85d UnrealEditor-MassEntity.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x0000019cd4d1b58e UnrealEditor-MassEntity.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9492a3823 UnrealEditor-MassActors.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9492a1445 UnrealEditor-MassActors.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9492a396f UnrealEditor-MassActors.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9492989a0 UnrealEditor-MassActors.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff985019a6f UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff98506ce9e UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9848620ad UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff985832bc9 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff986a9ca92 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff986a9bc84 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff986a9b882 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff980805f3a UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9807b8e27 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff980076682 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff980d03d76 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a36f6b47 UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a37157ac UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a371589a UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a3719114 UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a372bd04 UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff7a372f0ba UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffa9ec7259d KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffa9fe6af38 ntdll.dll!UnknownFunction []
LogStats:             FDebug::EnsureFailed -  0.020 s
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/Maps/UEDPIE_0_L_InsectWorld.L_InsectWorld
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
LogAudio: Display: Audio Device unregistered from world 'None'.
LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
LogPlayLevel: Display: Destroying online subsystem :Context_1
LogDerivedDataCache: C:/Users/alber/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 363.996094
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 364.995728, Update Interval: 326.311218
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 694.786377
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 695.453003, Update Interval: 357.553650
1 Like

have the same issue, unreal version 5.3:

LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: InDescriptor.ChunkFragments.IsEmpty()  [File:D:\build\++UE5\Sync\Engine\Plugins\Runtime\MassEntity\Source\MassEntity\Private\MassEntityManager.cpp] [Line: 761] 
LogOutputDevice: Error: Removing chunk fragments is not supported
LogOutputDevice: Error: Stack: 
LogOutputDevice: Error: [Callstack] 0x000001eb1fa873e1 UnrealEditor-MassEntity.dll!FMassEntityManager::RemoveCompositionFromEntity() [D:\build\++UE5\Sync\Engine\Plugins\Runtime\MassEntity\Source\MassEntity\Private\MassEntityManager.cpp:761]
LogOutputDevice: Error: [Callstack] 0x000001eb684f60e0 UnrealEditor-MassActors.dll!UE::Core::Private::Function::TFunctionRefCaller<`UMassAgentSubsystem::UnregisterAgentComponent'::`24'::<lambda_7>,void __cdecl(FMassEntityManager &)>::Call() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
LogOutputDevice: Error: [Callstack] 0x000001eb684fb498 UnrealEditor-MassActors.dll!FMassDeferredCommand<3>::Execute() [D:\build\++UE5\Sync\Engine\Plugins\Runtime\MassEntity\Source\MassEntity\Public\MassCommands.h:567]
LogOutputDevice: Error: [Callstack] 0x000001eb1fa67769 UnrealEditor-MassEntity.dll!FMassCommandBuffer::Flush() [D:\build\++UE5\Sync\Engine\Plugins\Runtime\MassEntity\Source\MassEntity\Private\MassCommandBuffer.cpp:153]
LogOutputDevice: Error: [Callstack] 0x000001eb1fa679ef UnrealEditor-MassEntity.dll!FMassEntityManager::FlushCommands() [D:\build\++UE5\Sync\Engine\Plugins\Runtime\MassEntity\Source\MassEntity\Private\MassEntityManager.cpp:1429]
LogOutputDevice: Error: [Callstack] 0x000001eb1fa64076 UnrealEditor-MassEntity.dll!TGraphTask<UE::Mass::Executor::FMassExecutorDoneTask>::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1265]
LogOutputDevice: Error: [Callstack] 0x00007ffea2341c9f UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:758]
LogOutputDevice: Error: [Callstack] 0x00007ffea23422ae UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649]
LogOutputDevice: Error: [Callstack] 0x00007ffea234eeb0 UnrealEditor-Core.dll!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2125]
LogOutputDevice: Error: [Callstack] 0x00007ffe6d5075aa UnrealEditor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:556]
LogOutputDevice: Error: [Callstack] 0x00007ffe6d510bfe UnrealEditor-Engine.dll!FTickTaskManager::RunTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1583]
LogOutputDevice: Error: [Callstack] 0x00007ffe6c5c9839 UnrealEditor-Engine.dll!UWorld::RunTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:771]
LogOutputDevice: Error: [Callstack] 0x00007ffe6c5d67a2 UnrealEditor-Engine.dll!UWorld::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1515]
LogOutputDevice: Error: [Callstack] 0x00007ffe7c6558f8 UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1924]
LogOutputDevice: Error: [Callstack] 0x00007ffe7d2aea06 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:531]
LogOutputDevice: Error: [Callstack] 0x00007ff6c0678af2 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5825]
LogOutputDevice: Error: [Callstack] 0x00007ff6c069d28c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
LogOutputDevice: Error: [Callstack] 0x00007ff6c069d37a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
LogOutputDevice: Error: [Callstack] 0x00007ff6c06a0854 UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
LogOutputDevice: Error: [Callstack] 0x00007ff6c06b6984 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
LogOutputDevice: Error: [Callstack] 0x00007ff6c06b9d7a UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogOutputDevice: Error: [Callstack] 0x00007fff0483259d KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff0582af38 ntdll.dll!UnknownFunction []

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