Hardcoded std::vector<int32> to what in Unreal.

Hi!

I have this C++ code:

std::vector<int32> Values =
{ -7305,-6940,-6575,-6209,-5844,-5479,-5114,-4748,-4383,-4018,
-3653,-3287,-2922,-2557,-2192,-1826,-1461,-1096,-731,-365,
0,365,730,1096,1461,1826,2191,2557,2922,3287,
3652,4018,4383,4748,5113,5479,5844,6209,6574,6940 };

int32 Index = Year - 1990;

return Values[Index];

Which container should I use in Unreal?

Maybe a int32[10] array = {...} or TArray<int32, TFixedAllocator<10>> Array;

Thanks!