I have run into a fatal issue with a project. I have disabled GAS from the project and upon reload of the editor I am med with a popup window “The Game Module could not be loaded. There may be an operating system error, the module may not be properly set up, or a plugin which has been included into the build has not been turned on.” Is there a way to turn the plugin back on from source??
I think plugins are enabled in the .uproject file for your project. There should be a plugin section there.
You add a section like this inside the “Plugins” section:
{
"Name": "CommonUI",
"Enabled": true
},
1 Like
Got it working. For anyone who Has this problem in the future. Open up your project.sln → find your Games Folder in the IDE → find your [ProjectName.uproject] file → change the loading phase for the module to none.
This worked in my case because I had disabled GAS in the plugins and had to get the plugin to not load so I could get the editor to open. The following documentation helped
Documentation:
https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-modules
https://dev.epicgames.com/documentation/en-us/unreal-engine/API/Runtime/Projects/ELoadingPhase__Type