[2025.01.06-16.41.58:626][ 0]LogMaterial: Display: Missing cached shader map for material Opacity, compiling.
[2025.01.06-16.41.58:629][ 0]LogMaterial: Display: Missing cached shader map for material Roughness, compiling.
[2025.01.06-16.41.58:633][ 0]LogMaterial: Display: Missing cached shader map for material Anisotropy, compiling.
[2025.01.06-16.41.58:636][ 0]LogMaterial: Display: Missing cached shader map for material SceneColor, compiling.
[2025.01.06-16.41.58:639][ 0]LogMaterial: Display: Missing cached shader map for material SceneDepth, compiling.
[2025.01.06-16.41.58:642][ 0]LogMaterial: Display: Missing cached shader map for material SeparateTranslucencyRGB, compiling.
[2025.01.06-16.41.58:647][ 0]LogMaterial: Display: Missing cached shader map for material SeparateTranslucencyA, compiling.
[2025.01.06-16.41.58:651][ 0]LogMaterial: Display: Missing cached shader map for material Specular, compiling.
[2025.01.06-16.41.58:654][ 0]LogMaterial: Display: Missing cached shader map for material SubsurfaceColor, compiling.
[2025.01.06-16.41.58:658][ 0]LogMaterial: Display: Missing cached shader map for material WorldNormal, compiling.
[2025.01.06-16.41.58:666][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 36
[2025.01.06-16.41.58:666][ 0]LogMaterial: Display: Missing cached shader map for material WorldTangent, compiling.
[2025.01.06-16.41.58:670][ 0]LogMaterial: Display: Missing cached shader map for material AmbientOcclusion, compiling.
[2025.01.06-16.41.58:682][ 0]LogMaterial: Display: Missing cached shader map for material CustomDepthWorldUnits, compiling.
[2025.01.06-16.41.58:686][ 0]LogMaterial: Display: Missing cached shader map for material SceneDepthWorldUnits, compiling.
[2025.01.06-16.41.58:689][ 0]LogMaterial: Display: Missing cached shader map for material Velocity, compiling.
[2025.01.06-16.41.58:693][ 0]LogMaterial: Display: Missing cached shader map for material PreTonemapHDRColor, compiling.
[2025.01.06-16.41.58:699][ 0]LogMaterial: Display: Missing cached shader map for material PostTonemapHDRColor, compiling.
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 72
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 69
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 66
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 63
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 60
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 57
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 55
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 53
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 51
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 49
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 47
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 45
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 43
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 41
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 39
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 37
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 35
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 33
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 31
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 29
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 27
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 26
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 25
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 24
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 23
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 22
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 21
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 20
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 19
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 18
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 17
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 16
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 15
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 14
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 13
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 12
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 11
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 10
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 9
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 8
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 7
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 6
[2025.01.06-16.41.59:638][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 5
[2025.01.06-16.41.59:639][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 4
[2025.01.06-16.41.59:639][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 3
[2025.01.06-16.41.59:639][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 2
[2025.01.06-16.41.59:639][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile
Opening project under Linux has been stuck at 71%。
The CPU occupies about 3 cores,and Memory usage increases at 2Mb/s.
My PC:
- CPU:13th Gen Intel(R) Core™ i9-13900K 3.00 GHz
- Mem: 128GB
- GPU: 4090D
why the CPU is not fully occupied? and how can i fix it.