Program.Main: ERROR: Exception in AutomationUtils.Automation: Game target not found. Game target is required with -cook or -cookonthefly
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0
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461
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March 3, 2016
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Instantiating an object from an automation test
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1
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620
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March 1, 2016
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[Linux] Cannot cook for server target
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2
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647
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February 4, 2016
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RunUAT BuildCookRun deletes AutomationScripts folder
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15
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3789
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January 25, 2016
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ATF_RequiresUser: When to mark tests with this flag?
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0
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422
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January 15, 2016
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Compiling shaders and packaging a map takes forever since last update from EpicGames Launcher.
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2
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898
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January 5, 2016
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[4.10.0] Updating project from 4.8.3 Engine Tutorial classes are none
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1
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471
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November 11, 2015
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Automating blueprint indexing
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0
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842
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October 17, 2015
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RandGen Spline Mesh Warping
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0
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480
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September 5, 2015
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Trouble packaging. have automation error
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8
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989
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July 1, 2015
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Is automated asset handling possible with textures?
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0
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239
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March 19, 2015
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Cannot run PIE with automation testing
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2
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651
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March 2, 2015
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Writing Automation Tests: Do I need to build engine from source?
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2
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1727
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January 6, 2015
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Unit testing methods in custom gamestate class
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1
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1214
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December 17, 2014
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Trigger a capture from scene capture cube in blueprints?
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3
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2029
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December 15, 2014
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Error: Automation tool was unable to run successfully
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5
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1283
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November 9, 2014
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Can't launch the game (PIE is fine)
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1
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1328
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August 16, 2014
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