Is automated asset handling possible with textures?


I use automated processes as much as possible. With that I mean something like placing static meshes in the world and using a special blueprint to catch all the data assigned with them instead of entering everything manually into some variables.

For my current project I need to assign a lot of textures (not materials) to an array. Is there any thing to do this via blueprint? I tried blutility and “For each selected asset” or what it was called but that doesn’t seem to give me the asset that is selected. I wish I could just drag the textures onto the array but that doesn’t work.

Is there maybe a plugin for this?