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[BUG?] Net Cull Distance doesn't work when the player pawn is not a Character
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16
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3603
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September 4, 2026
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Incorrect networking role for Actors during possession swaps when using push model
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2
|
160
|
August 5, 2026
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RepNotify variables in a loop only shows the last index changes to newly joined players.
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7
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416
|
June 9, 2024
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AActor::TakeDamage fails when passing "this" as the DamageCauser (this is a type of AActor)
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5
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1381
|
October 11, 2023
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Client not seeing item fall to floor but server does?
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1
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459
|
May 25, 2023
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Actor -> GetOwner( ) returning nullptr
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2
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1441
|
September 12, 2022
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Spawn Actors According to Texture or Shape
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3
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1188
|
August 12, 2022
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CharacterMovementComponent swimming in Water plugin WaterBody for multiplayer
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0
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866
|
March 14, 2022
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Replicated Actor fails to replicate sometimes
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1
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1036
|
December 21, 2017
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Does "replicate movement" already deal with client side smoothing of both location and rotation
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1
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639
|
November 30, 2017
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AttachToComponent and Replication
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1
|
2084
|
October 8, 2017
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Editor (PIE) Crash Related to Replicating Actor
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0
|
342
|
February 27, 2016
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Replicating Actor
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2
|
394
|
July 19, 2015
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Actor Replication and ownership transfer
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2
|
1957
|
July 17, 2015
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Actor reference in struct not getting replicated
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5
|
1293
|
June 18, 2015
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Top down character rotation replication
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5
|
2296
|
April 3, 2015
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Actor Component replication vs Indivisual actor replication
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2
|
1388
|
March 15, 2015
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