Does "replicate movement" already deal with client side smoothing of both location and rotation

I’ve recently started implementing network features for the first time in ue4. So what I’m trying to figure out is if the replicate movement option already handles interpolation and prediction. I’m asking this because i get some objects that run really smooth on the client and others don’t. For example, I’m working on a vr game, and the head movement seems very smooth while the hands seem to jitter a lot… And I can’t find a reason to why they behave differently.

Thanks in advance

I am having the same question too. Could someone please share some ideas about it? If they are not handled, any ideas how we can handle them?

Thank you very much.