lhtvarjo
(lhtvarjo)
November 27, 2023, 1:32am
2
I found some helpful links. However, the problem is still not resolved. It seems like other people haven’t been able to resolve the issue either. I have currently unchecked forward shading .
Forward shading giving black under mesh
[Screenshot (52)]
As you can see the bottom of this mesh is darker compared to meshes around it, although even with no shadow it still produces this. I know this issue is caused by forward shading yet I need it for better performance in a VR project, I’m quite stuck.
Dark reflections in vr preview after update to 4.19
Hi guys,
I recently updated to 4.19, therefore I cloned my project and run with 4.19. Now, in a specific area on this project I’m experiencing this weird problem:
several meshes became completely black
deleting all spheres reflection captures from that area “solves” the problem (meaning that I can see the materials but of course without proper reflections).
deleting all spheres ref cap from the area and adding just one causes the objects that are close to it to became black.
WHAT I SEE IN VR …
Built VR in is way darker than preview version. Making it unplayable
I’m having a similar issue, thought perhaps the opposite as the original OP, with the way UE displays Vulkan preview in relation to the way it builds.
Using the default VR template, no changes other than ticking Settings > Preview Rendering Level > Android Vulkan.
As seen in attached images, the editor displays Vulkan with a bit less contrast, greyer blacks. Much as it is rendered when built to headset (shown in the middle frame of the second attached image).
[Vulkan_EditorView]
But when Pl…
UE5 VR Template Lighting issue occulus quest 2 (Android)
Hello,
I am quite new on Unreal Engine and I am proceeding somes tests on the engine for VR development on Oculus Quest 2.
I built the template for virtual reality on both version 4.27.2 & 5.0.0 and I noticed a huge difference on light rendering.
[compare1.PNG]
[Compare2.PNG]
“UE 4.27.2 Left / UE 5.0.0 Right”
I precise the 2 projects have been created separatly using the 2 engine versions (no project upgrade), No settings have been changed (Vanilla template project)
Is someone can tell m…
SOS - The VR Game is too dark while Editor is bright and normal
Hi all,
I have a problem with building the lights. I have built the persistent level’s lights twice already. Whenever I am using the VR game preview the scene is too dark while on the editor is bright and normal. I have attached screenshots of each. I need to wrap up this project soon and I need help. I’ve seen the tutorials and googled the problem, but I haven’t found any solution yet.
[286089-untitled.jpg]
The first one is the editor view which is normal and brighter.
[286090-vrplaymode.…
Lighting settings for VR, messed up on Light Build
is your lightmass importance volume too small??? do you have reflection captures set up? is ray tracing disabled, do you have mobile reflection capture turned on? did you make the Lightmaps for these objects or did Unreal generate them?
Open Advanced APKPackaging and click the + next to Package for Oculus Mobile devices. From the drop-down select Oculus Quest and Oculus Quest 2.[Package for Oculus Mobile devices]
Click on the Android SDK section, and make sure that Android SDK tools that are…
If you have any information, I would appreciate it if you could share it. Thank you.