Why is the bottom of the mesh dark only when using VR preview?

I found some helpful links. However, the problem is still not resolved. It seems like other people haven’t been able to resolve the issue either. I have currently unchecked forward shading.

Forward shading giving black under mesh

Dark reflections in vr preview after update to 4.19

Built VR in is way darker than preview version. Making it unplayable

UE5 VR Template Lighting issue occulus quest 2 (Android)

SOS - The VR Game is too dark while Editor is bright and normal

Lighting settings for VR, messed up on Light Build

If you have any information, I would appreciate it if you could share it. Thank you.