is your lightmass importance volume too small??? do you have reflection captures set up? is ray tracing disabled, do you have mobile reflection capture turned on? did you make the Lightmaps for these objects or did Unreal generate them?
- Open Advanced APKPackaging and click the + next to Package for Oculus Mobile devices. From the drop-down select Oculus Quest and Oculus Quest 2.
- Click on the Android SDK section, and make sure that Android SDK tools that are needed to build your project point to the correct folder on your computer, and you have set the API levels per your device.
- Scroll to the Engine section, select Rendering, and under Mobile and then Mobile MSAA, make sure 4x MSAA is selected.
- Scroll further to the VR section of the Rendering settings and make sure Mobile HDR is turned off. The following image shows an example.Note that you may need to restart your project for some of these settings to be applied.